

Move GetCoreThread()/GetMTGS() to AppCoreThread.cpp SaveState: Move file generation logic out of GUIĬonfig: Move gzip index template to base configĬonfig: Move more GS settings to base classĬonfig: Move Folders/BaseFilenames to base configĬonfig: Get rid of subset mutators and const global SaveState: Simplify and convert to std::thread
#Burnout 3 emulator mac windows
IniInterface: Support std::string entriesĬDVD: Use ANSI variants on Windows for disc access The drive path is not going to contain unicode characters. This way we can make non-pch builds not take forever by only including what's required instead of the entire pchĬDVD: Implement correct SpindleCtrl handling Semi decouple end of CDVD DMA's Fix alternative reading method for reading not picking the correct speeds for DVD'sĬonfig: Move some Current fields to wx and fix UTF8 handlingĬonfig: Move folders to their own namespace Don't duplicate in EmuOptions.Ĭonfig: Use SettingsInterface for base configĬommon: Add SettingsInterface and SettingsWrapperĬonfig: Use std::string instead of wxFileNameĬonfig: Swap out wxString for std::string Also in CDVD. GS: Fix prim count in SW renderer debug stats Previously was actually draw count, not prim countĬore: Force-include pch on vs CMake does this by default. GS: SW renderer statistics printout improvements GS: Switch SW renderer statistics back to rdtsc GetCPUTicks can be pretty low resolution on some systems Don't allow negative value for upscale multiplier. Use clamp instead of min max for OSD and Shade Boost. Wx: Fix regressions from settings decouple Wx: Fix GS hotkeys losing values after reboot Wx: Fix trace log hotkey losing value after reboot WxSettingsInterface: Fix uint value loads Wx: Fix presets resetting GS window settings Common/SettingsWrapper: Fix SettingsWrapBitfieldĬonfig: Convert Memor圜ardType to an enum classĬonfig: Fix folder memory cards initial loadĭebugger: fix Goto in Disasm option for memory view Was I drunk?
#Burnout 3 emulator mac full
GS: Fix OSD, Shade Boost slider values not showing.ĬDVD: Redesign and fix the Fast CDVD speedhack Rather than setting it to a constant cycle count, it just halves all cycle counts being passed to it which aren't full seeks. GameDB :add VU clamping to Monster Rancher 3 Also disable the skip BIOS flag if we're not skipping the BIOS CDVD: Fix up swapping behaviour, Singstar etc

Savestate version bump due to CDVD changesĬDVD: Implement Disc Swapping (#4860) Inspired by the work by fldef, fixes up swapping support for ISO's and physical discs CDVD: Set the disk type to none/detecting when seeking. Wx: Fix trace log settings getting very confusedĬommon: Don't use linux-specific OS description wxGetLinuxDistributionInfo is linux onlyĬommon: don't use NULL in SafeSysMunmap BSD maps NULL to nullptr_t which is a problem because it's not a ptr type Wx: Reinitialize folders after running first time wizardĬlang-format Config.h and Pcsx2Config.cppĬonfig: Add missing equality comparisons for a few fields Fixes memory card changes not getting applied.
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GameDB :add PS2Linux Release 1.0 Runtime Environment
#Burnout 3 emulator mac update
Pad-linux: Update to latest controller database.ĬDVD: Added simple rotational latency Also removed DMA delayĬDVD: Time reads by sectors per second instead of bytes
